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Demo
Pipeline and Rigging
My portfolio showcases a range of animations that demonstrate my diverse rigging capabilities, consistency with pipelines, and seamless implementation in game engines.
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Maya/Max/Blender Rigging -Robust, Diverse Rigs and high level fidelity and Facial and Mocap Process
Unreal/ Unity Implementation -Skeleton, Physics Assets and Anim Blueprints
Define and Maintain Pipeline - Exporters, Bridging, Communication and Documentation
Animation and Cloth Physics Setups
Advanced Optimization Techniques - Topology, Joint and blending shapes
Python Scripting/Mel/Max- Tools and Batching and Post Processing
Trained/ Managed Contractors
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